Defend your castle info3/10/2023 ![]() ![]() Rather, the stick figures will just be planted into the ground and shortly thereafter vanish. Even the enemies' most basic weapon are Popsicle sticks.īecause the developers wanted the game to be appropriate for everyone, they've removed the use of blood, which was present in the PC version. It resembles something an elementary school kid would create, including a multitude of purposefully misspelled words (such as changing "health" into "helth") and making the enemies and castles look hand drawn. The WiiWare remake includes greatly updated graphics. Defend Your Castle is a very simple game (it's only 500 points).What you do is defend your castle (hence the name) from stick people that'll attack your castle. Catapults - The hardest of the enemies and unarguably the most dangerous, these catapults will start to appear when the player gets to the fortieth level.The only way to kill them is to either click on them multiple times or make a bomb explode near them. From lowly soldiers to powerful siege weapons defeat them all as you strive to protect your kingdom. Fend off enemies who will climb over and break through your defenses. They're very large and can't be picked up. Design your castle using a modular system of interlocking and inter-working blocks. ![]() ![]() Pop lid heads - These guys resemble the cap of a bottle of pop.Any enemies near by will also be killed by the blast. Pop cap stick figures - These guys roll bombs to the castle, and can be killed by simply touching the bomb.They'll ram the sticks into the castle, dealing more damage than a standard stick figure. Popsicle stick figure: These are stick figures that wield Popsicle sticks.To kill one the player simply needs to pick him up and drop him into the ground. (Prevents griefing and is kinda pointless). Plugin category: Fun Suggested name: Lord of the Lands What I want: The Very Start You start out in a spawn with a flat world. Standard stick figure: The most common and basic enemy, they'll appear in every stage and simply run up to the castle and start banging on it. Im looking for a developer to help me make a plugin, this general idea is a defend-your-castle kind of game.There are various different enemies in the game, with some appearing later in the game than others. A two to four-player tactical strategy board game that involves a lot of lateral thinking, No Dice, No Cards and No Luck FantasyHistoryStrategyWargameCastle. This feature was dropped when ported to the Switch. The original WiiWare version supported multiplayer with each player earning points. As the game progresses, however, the player will be allowed to use more advanced weapons including arrows and even magic, and upgrade the castle's defenses. The most basic form of attacking is picking them up with the game's cursor and dropping them. It's best if the player dispatches of the enemy before they come up to the castle, though they will still be able to when they're attacking. Once an enemy is close enough to castle, they'll start to attack it. In 2019, the game was ported to the Nintendo Switch.ĭuring the game, the opposing army will send out troops to take over the castle. The game has players defending their castle by picking up the opponent's soldiers and dropping them in the ground, and performing other actions to kill off the adversary. Scripts Defend Your Castle was originally a flash based game, that was remade for the Wii's WiiWare on May 12, 2008, where it was the cheapest of the six launch titles at only 500 points, or $5.I have a go at this before launch, thanks. The only physical switch I could use is difficulty, since that is connected to IO. The reason for default/PAL is, that I live in Netherlands :-) unless you've already programmed it to be compatible with the 7800 switch. Making an alternate version with those settings reversed will prevent a lot of heartache from NTSC 7800 and FB Portable users. The TV mode switch on those is a momentary switch like the 7800, so having "Color" be NTSC will fix that issue as well. Also, if this game ends up being compatible with the Atari Flashback Portables, the bottom of the screen will be cut off due to it defaulting to PAL. Would you mind making an alternate version with the BW/Color setting reversed so that the default (Color) is NTSC rather than BW being NTSC? Having the default (Color) being PAL will cause issues with NTSC 7800s due to the momentary switch. After browsing through the manual, I'd like to make a request: ![]()
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